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I've been drawing for most of my conscious life.
I'm always looking to improve my utility as an artist, experimenting with styles and workflows in OpenCanvas, Photoshop, and Illustrator, and learning to converge my lo-fi sprite work and hi-fi cartoon style. |
Final project for realistic rendering. From start to finish, I was tasked with creating every model, unwrap, texture, and finally lighting, rendering it all in three separate passes.
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A student exercise in layout design, atlas texturing, lighting, and LUT post-processing in Unreal Engine 4. Modular architecture models were created and permitted use by Alex Galuzin.
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