BRANTLY MCCORD TEACHES GAMES
  • Home
  • Teaching
  • Game Dev
  • Art
  • Resume
Picture
Idle, Run, Crouch, Crawl
Jump, Fall, and Air Duster Jump
Damaged and Dying
Plugging In
Processing, Restoring, and Calculating ByteCoin
Victory Dance
Sony Parody Boss Major Animations
Spark Spawn, Move, Despawn
Transistor Turret Charge, Fire, Reload
Microsoft Customer Support Parody Spawn and Hover
Dualshock Parody Idle, Rumble, and Click
Timed Cue Lights Loop
Effect Compilation
Battery Interactible Loop
Picture
I've been drawing for most of my conscious life.
I'm always looking to improve my utility as an artist, experimenting with styles and workflows in OpenCanvas, Photoshop, and Illustrator, and learning to converge my lo-fi sprite work and hi-fi cartoon style.
Picture
Final project for realistic rendering. From start to finish, I was tasked with creating every model, unwrap, texture, and finally lighting, rendering it all in three separate passes.
Picture
A student exercise in layout design, atlas texturing, lighting, and LUT post-processing in Unreal Engine 4. Modular architecture models were created and permitted use by Alex Galuzin.
Picture
Picture
Picture
  • Home
  • Teaching
  • Game Dev
  • Art
  • Resume